James Wyatt e o cavaleiro, o paladino e o guerreiro

Em seu último post no blog da WotC, James Wyatt falou um pouquinho sobre um monte de coisas variadas, como a conversão de personagens para a nova edição, o fim que as habilidades dos Knight tiveram, e algumas raças que não estarão no Players Handbook I (nenhuma novidade aqui, ou alguém esperava os mongrelfolk?):

But I still want to tell you about my D&D game yesterday. Can I tell you about my character?

I’m playing Travic—a paladin of a race that I don’t think has been officially announced yet. He is not your run-of-the-mill goody-goody paladin. He swings a greatsword and lays the smite down on whoever he happens to be fighting against—demons are good, but any creepy monster will do in a pinch.

A couple of relevant issues dovetail in this character: character role and character conversion.

So this is a game Andy Collins has been running for . . . oh, nine levels now, playing once a month. Last month we finally took the plunge and converted over to 4e. So each of us took a look at our 8th-level characters and decided whether to attempt a conversion or create a new character from scratch.

Most of us converted. Now, I think Rob talked about this in his video interview, and we said it several times at GenCon: You can’t really just convert a character directly from 3e to 4e. We pretended you could do that from 2e to 3e, but that conversion book was pretty well bogus. The fact is, as I explained it a lot at GenCon, that your character isn’t what’s on your character sheet: your character is the guy in your head. The character sheet is how the guy in your head interacts with the rules of the game. The rules of the game are different, so you’ll be creating a new implementation of that character, but the character needn’t change much. In fact, I propose that in 4e your character might actually be truer to your vision of him than in 3e. You might finally see her doing all the cool things you imagined her doing but that never quite came out on the 3e table.

So Corwyn, our human knight, became a human fighter. His player said yesterday that the character was informed by some of the features of the knight class, but that as a 4e fighter he was a better expression of what he’d wanted the character to be. (The fighter and the paladin pretty well ganged up on the poor knight and divvied his stuff between them.)

Zurio, the illumian spellthief, became a multiclassed half-elf rogue/wizard. His player, too, felt strongly that this multiclass combination was a better expression of what he’d wanted out of the spellthief class than anything in 3e, which actually was a huge relief to me—I’d been a little concerned about whether our multiclassing system was going to work. As to the race, well, here’s some shocking news: the illumian won’t appear in the first PH. Sorry. But half-elf was a good fit for this multiclass character.

Leroy, the mongrelfolk ranger, became a ranger of another race I can’t recall at the moment. (He wasn’t at the game yesterday—that’s my feeble excuse.) Once again, sorry to have to break the news to the mongrelfolk fans. But the ranger fans should be quite pleased.

That left Larissa and Aash. Larissa was a catfolk druid who was more of an archer than a spellcaster (thanks to that level adjustment). Her player decided to start from scratch with a dwarf cleric. Aash was my xeph swordsage. That wasn’t a concept that would be easy to translate at this point in the game’s design.

And here’s where we get into roles. In 4e terms, our previous party consisted of:
– The knight, a front-line kind of guy
– A ranger, a spellthief, a warlock (who has stepped out of the campaign for a while), a swordsage, and an archer druid, all sort of doing the single-target, high-damage job.
– A couple wands of cure X wounds, which served as the party healer.

Now we have this:
– Knight and paladin holding the front line
– Ranger and rogue/wizard in the high-damage role, with the ex-spellthief doing some AoE stuff mixed in.
– Cleric doing the clericky thing.

The interesting thing is that both the fighter and the paladin are greatsword wielders, giving up some AC (a shield) in exchange for more damage, and thus leaning a bit toward the higher-damage role. All of which is to say, again, that the roles aren’t there as straightjackets, but to help you build a party that’ll work well together. We were still playing the fighter and paladin we wanted to play, filling our role in different ways while kickin’ monster butt with our greatswords.

Huh. Our cleric wasn’t there yesterday, and we did just fine. Go figure.

I feel like there was more I was going to talk about, but I forgot.

Aposto que a raça não anunciada ainda do Travic é Eladrin, ou Aasimar, ainda que o segundo seja menos provável. Quero muito ver quais habilidades do knight foram para o guerreiro e quais foram para o paladino, mas acredito que é lógico supor que o primeiro ficou com algumas habilidades de manipular e provocar os inimigos (Fighting Challenge, Test of Mettle e Daunting Challenge), enquanto o segundo deve ter pego as habilidades de dar suporte e inspirar aliados (Call to Battle, Bond of loyalty). Quero dizer, mais ou menos assim, já que é claro que habilidades novas vão surgir, assim como as velhas podem ser mescladas e deixadas de lado definitivamente…

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