Livros para 2009 da Wizards e da Paizo

2008 mal chegou na metade e já foram divulgadas as listas de lançamentos dos primeiros meses de 2009 tanto da Wizards of the Coast como da Paizo. A da WotC foi postada na ENWorld pelo usuário thalmin, que conseguiu em primeira mão um catálogo da editora, que provavelmente será distribuído na Gen Con daqui duas semanas. Segue a listagem com uma pequena descrição, número de páginas, data de lançamento e preço:

Open Grave: Secrets of the Undead
A D&D Supplement by Bruce R. Cordell, Eytan Bernstein, and Brian James
Open Grave: Secrets of the Undead depicts a host of new undead, including new varieties of zombies, wraiths, skeletons, ghouls, and vampires. Open Grave also introduces several completely new types of undead, such as moongaunts, forsaken shells, and death oozes, to name just a few.
The sourcebook also provides information about undead origins, tactics, myths, lairs, behaviors, and more. In addition, this book provides elaboratelair entries (including tactical encounters) for undead at each tier of play. Broad story and campaign elements in Open Grave give DMs ready-to-play material that can be easily incorporated into a game, such as undead templates and power substitutions, adventure hooks and quests, and statistics for unique undead such as Acerak and Vecna.

Hardcover, 228 pages, $29.95
January 20, 2009

Player’s Handbook Power Cards
A D&D Accessory
Players using Player’s Handbook Power Cards don’t need to crack open a rulebook every time they cast a spell – all the crucial informatoin is right in front of their eyes.
Each and every class power appearing in the Player’s Handbook has its own card. Simply select the cards for your character’s powers and you’re ready to play!
Each deck of 100 cards includes all the powers from Player’s Handbook for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.
The display box includes sixteen decks of power cards: two decks apiece for the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard.
Key Selling Points

  • Nonradomized: Each deck includes every power appearing in the Player’s Handbook for its class
  • Each deck is designed for a specific class, making it an easy purchasing decision for players
  • Playtesting shows that combat cards are fun and easy to use and also speed up the game
  • Perfect companion product to the Player’s Handbook
  • The only official power cards for D&D

$9.99
January 20,2009

Martial Power Cards
A D&D Accessory
Players using Martial Power Cards don’t need to crack open a rulebook every time they swing a sword – all the crucial informatoin is right in front of their eyes.
Each and every power appearing in the Martial Power sourcebook has its own card. Simply select the cards for the powers your character is using and you’re ready to play!
Each deck of 100 cards includes all the powers from Martial Power for one of the four classes features in the book – fighter, ranger, rogue, and warlord – plus a few blank cards for players to use for other powers.
The display box includes eight decks of power cards: two apaiece for the fighter, ranger, rogue, and the warlord.

$9.99
January 20, 2009

The Clone Wars Campaign Guide
A Star Wars Roleplaying Game Supplement by Rodney Thompson, JD Wilker, Patrick Stutzman, Gary Astleford, and Rob Brown
The Clone Wars Campaign Guide launches heroes into the middle of sweeping battles to determine the fate of the galaxy. This book provides everything you need to set your adventures during the conflict between the Galactic Republic and the Separatist forces under the command of Count Dooku.
This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players, The Clone Wars Campaign Guide provides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponants, and planets and features in-depth information on material drawn from Lucasfilm’s new CG animated series, The Clone Wars.

Hardcover, 224 pages, $39.95
January 20, 2009

Dungeon Delve
A D&D Adventure by David Noonan and Bill Slavicsek
Dungeon Delve provides the DM withan array of small, easy-to-run dungeons each especially designed for a night of gaming.
This book is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or “delves,” each one crafted for a few hours of game-play.
The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.

Key Selling Points

  • This book has encounters for all levels of characters, from 1st to 30th.
  • DMs can drop each of the mini-dungeons into their games at a moment’s notice.
  • Based on the extremely popular “Delve” events held at gaming conventions.
  • Every delve is designed to use existing D&D Dungeon Tiles and D&D Miniatures.

Hardcover, 192 pages, $29.95
February 17, 2009

DU3 Caves of Carnage Dungeon Tiles
A D&D Accessory
This product gives Dungeon Masters an easy and inexpensive way to include great-looking terrain for their games. This set provides ready-to-use, configurable tiles with which to build exciting underground encounter scenes.
This accessory fo the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.
$9.95
February 17, 2009

P3 Assault on Nightwyrm Fortress
A D&D Adventure by Bruce R. Cordell and Shawn Merwin
Assault on Nightwyrm Fortress is a D&D adventure designed to take characters from 17th to 21st level. In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death’s veil itself and enter Shadowfell, where sinister echoes of life wing through eternal gloom.
This adventure can be run as a stand-alone dventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens, and continuing with P2 Demon Queen’s Enclave that spans the paragon tier of gameplay.
96 pages, $24.95
March 17, 2009

Player’s Handbook 2
A D&D Supplement by Rob Heinsoo and Mike Mearls
Player’s Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.
This book builds on the array of classes and races presented in the first Player’s Handbook, adding both old favorites and new, never-before-seen options to the game.
The book adds a new poer source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.

Key Selling Points

  • This book is aimed directly at players, helping them build more exciting and interesting characters.
  • The new classes in this book include some long-time favorites of D&D players, such as the barbarian, druid, and sorcerer.
  • The book features several new races, including the gnome, the half-orc, and the goliath.

Hardcover, 224 pages, $34.95
March 17, 2009

Legacy Era Campaign Guide

A Star Wars Roleplaying Game Supplement by Rodney Thompson, Sterling Hershey, and Gary Astleford
The Empire rules the galaxy once more, this time under the control of the vile Darth Krayt, and resistance is crushed under the heels of Sith overlords. The Jedi are scattered and devastated, with only a handful remaining to resist the tyranny of the Sith. The Galactic Alliance fleet is but a shadow of its former self, struggling to stay hidden while engaging in hit-and-run attacks against the Empire.
This is the Legacy Era, set 130 years after the Battle of Yavin. This campaign guide gives players and Gamemasters the freedom to shape the Star Wars galaxy during an exciting period when no one is safe from evil. Players can join the struggling Alliance fleet, or fight for Roan Fel’s Empire-in-exile. This book contains everything players need to create heroes that fit perfectly into the Legacy Era, while Gamemasters will find the book filled with allies, antagonists, starships, and plot hooks to create exciting adventures against the backdrop of a galaxy ruled by the Sith.
Hardcover, 224 pages, $39.95
March 17, 2009

E1 Death’s Reach
A D&D Adventure by Bruce R. Cordell and Chris Sims
Death’s Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the gods of death. To prevent this cosmic coup, players must trace disruptions into the Shadowfell’s timeless core, where all things find their end.
This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures (beginning with this one) that spans the epic tier of gameplay.
96 pages, $24.95
April 21, 2009

Arcane Power
A D&D Supplement by Logan Bonner, Eytan Bernstein, and Peter Lee
Arcane Power isthe latest in a line of player-friendly supplements offering hundreds of new options for D&D Characters. This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on thier mastery of magic for survival.
This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
Hardcover, 160 pages, $29.95
April 21, 2009

Player’s Handbook 2 Power Cards
A D&D Accessory
Players using Player’s Handbook 2 Power Cards don’t need to crack open a rulebook every time they cast a spell – all the crucial information is right in front of their eyes.
Each and every class power appearing in Player’s Handbook 2 has its own card. Simply select the cards for your character’s powers and you’re ready to play!
Each deck of 100 cards includes all the powers from Player’s Handbook 2 for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.
$9.95
April 21, 2009

Não me pareceu muito promissor. Tirando os títulos mais óbvios como o Martial Power, Arcane Power e Player’s Handbook 2 o resto não me chamou muito a atenção. O Dungeon Delve parece uma idéia legal, mas quero ver como serão esses encontros do nível 1 ao 30 – se forem tão inspirados e diversos (sarcarsmo detectado!) como os da Keep on the Shadowfell eu passo!

Sobre a Paizo, a lista foi postada pelo Chris Self, funcionário da empresa e é bem mais sintética:

Pathfinder Adventure Path Volumes:

Pathfinder #18—Second Darkness: “Descent into Midnight”
Pathfinder Adventure Path—Howl of the Carrion King (Legacy of Fire 1 of 6)
Pathfinder Adventure Path—House of the Beast (Legacy of Fire 2 of 6)
Pathfinder Adventure Path—The Jackal’s Price (Legacy of Fire 3 of 6)

Pathfinder Chronicles Volumes:

Pathfinder Chronicles Map Folio: Second Darkness
Pathfinder Chronicles: Dragons Revisited
Pathfinder Chronicles: Dark Markets (A Guide to Katapesh)
Pathfinder Chronicles: The Great Beyond (A Guide to the Multiverse)

Pathfinder Companion Volumes:

Pathfinder Companion: Legacy of Fire Player’s Guide
Pathfinder Companion: Taldor, Echoes of Glory

Maps Packs and Flip-Mats:

GameMastery Map Pack: Waterfront
GameMastery Flip-Mat: Theater
GameMastery Map Pack: Farmstead
GameMastery Flip-Mat: Dragon’s Lair

Adventure Modules and Gaming Accessories:

GameMastery Item Cards: Wondrous Treasure
Pathfinder Module E2: Blood of Dragonscar
Pathfinder Module S1: Clash of the Kingslayers

Um novo adventure path (Legacy of Fire), alguns Pathfinder Chronicles que parecem legais e mais algumas coisas que eu sequer faço idéia do que sejam! Essa semana dei uma olhada em vários produtos da Paizo e fiquei boquiaberto com o monte de coisas que lançaram nos últimos meses. Eu conhecia só a publicação de aventuras (Pathfinder Adventure Path) e claro, o projeto OGL Pathfinder, mas eles tem mais um monte de produtos interessantes. Aliás, acabei de arrumar mais um tema para um dos 20 posts da maratona – um especial da Paizo!

4 Comentários

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  1. Chuck disse:

    Vou ficar aguardando (de verdade!) esse especial sobre a Paizo. Está se tornando a minha nova empresa de rpg favorita (depois da Secular, claro!).

  2. RogerioSaladino disse:

    Pois é, Nitro.
    A Paizo está com uns baita produtos legais, além das próprias aventuras, que também são de excelente qualidade.
    O Classic Monsters Revisited é um bom exemplo (putz, falo desse livro o tempo todo). Não é exatamente uma surpresa que eles tenham tanta indicação pros ENnies…

  3. Rocha disse: (Author)

    Pois é, Nitro.
    A Paizo está com uns baita produtos legais, além das próprias aventuras, que também são de excelente qualidade.
    O Classic Monsters Revisited é um bom exemplo (putz, falo desse livro o tempo todo). Não é exatamente uma surpresa que eles tenham tanta indicação pros ENnies…

    Opa mais um do Trio por aqui, acho que acabei de completar as figurinhas : )

    Sim a Paizo tá mandando bem demais, chega a ser absurdo. O Classic Monsters Revisited é um desses livros que dei uma olhada semana passada e fiquei abismado – arte excelente, diagramação e layout cheios de classe e monstros icônicos descritos de maneira genial. Muito bom mesmo!

    Mas err, Nitro? Somos da mesma cidade, mas apesar dos cabelos brancos eu devo ser uns anos mais novo que ele : )

  4. RogerioSaladino disse:

    “Mas err, Nitro? Somos da mesma cidade, mas apesar dos cabelos brancos eu devo ser uns anos mais novo que ele : )”

    Argh!
    Acho que o problema de idade é COMIGO!
    Me desculpe aí, senhor Rocha, foi uma mistura de pressa e um pouco de Alzheimer.

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