Picaretando o monge na 4ª edição

Achei um tópico interessante na ENWorld essa semana, onde o usuário Foxman sugere a mistura de um item mágico do Adventurer’s Vault e uma nova habilidade dos ladinos apresentada no Martial Power para criar um personagem rápido, que pode usar todos seus poderes de ladino batendo na mão. Ou seja, um monge improvisado!

A parada rola com um ladino equipado com o item Belt of Brawler, página 164 do Adventurer’s Vault, que permite que os ataques improvisados, com destaque para os desarmados, sejam considerados como se o personagem estivesse empunhando uma clava.

Belt of the Brawler         Level 3
Your punch packs a wallop when this belt is about your waist.

Item Slot:
Waist
Price:
680 gp
Property: Make improvised attacks (included unarmed attacks) as if you were armed with a club.

Ok. legal, o ladino desarmado agora causa 1d6 de dano com um ataque desarmado ao invés de 1d4 e pronto? Nada disso! O Martial Power apresenta uma nova habilidade de classe para o ladino, que pode ser escolhida no lugar de Artful Dodger ou Brutal Scoundrel:

Ruthless Ruffian: You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.

Agora sim, viu onde o combo do Foxman chega? O ladino não só bate na mão causando 1d6, mas pode usar seu ataque furtivo e qualquer outro poder que exija lâminas leves, tudo na porrada! Divertido não é?
Vou tentar criar um monge picareta aqui e ver no que vai dar…

Monge Picareta      Level 3
Medium Humanoid
Str 14 (+2)
Con 13 (+1)
Dex 18 (+4)
Int 10 (+0)
Wis 12 (+1)
Cha 11 (+0)

Initiative +
Senses Perception +7
HP
35  Bloodied 17
Surges per Day 7

AC 17
Fortitude
14, Reflex 18, Will 13;
Speed
6

Feats Fast Runner; Improved Initiative; Weapon Focus (Unarmed)
Class Features Sneak Attack (+2d6); Rogue Weapon Talent; Ruthless Ruffian
Skills Acrobatics +7; Athletics +8; Insight +7; Intimidate +6; Perception +7; Stealth +10; Thievery +10

At-Will Exploits
Disheartening Strike Rogue Attack 1
The bite of your weapon is deepened by the sting of your ire.
At-Will * Martial, Rattling, Weapon
Standard Action Melee or Ranged weapon
Requirement:
You must be wielding a crossbow, a light blade, or a sling.
Target:
One creature
Attack:
+7 vs. AC
Hit:
1d6+5 damage

Deft Strike Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will * Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: +7 vs. AC
Hit: 1d6+5 damage

Riposte Strike Rogue Attack 1
With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.
At-Will * Martial,Weapon
Standard Action Melee weapon
Requirement:
You must be wielding a light blade.
Target: One creature
Attack: +7 vs. AC
Hit: 1d6+5 damage. If the target attacks you before the start of your next turn, you make your
riposte against the target as an immediate interrupt: a +5 vs. AC attack that deals 1d6 + 3 damage.

Encounter Exploits
Dazing Strike Rogue Attack 1
An expert strike catches your foe by surprise and leaves him reeling from the pain.
Encounter * Martial,Weapon
Standard Action Melee weapon
Requirement:
You must be wielding a light blade.
Target: One creature
Attack: +7 vs. AC
Hit: 1d6+5 damage, and the target is dazed until the end of your next turn.

Blade Vault Rogue Attack 3
You bound into the air, driving your blade home as you land.
Encounter * Martial, Weapon
Standard Action Melee weapon
Requirement:
You must be wielding a light blade.
Target:
One creature
Effect:
Before the attack, you can shift 2 squares. If you are trained in Athletics, ignore difficult terrain during the shift.
Attack:
+7 vs. AC
Hit:
1d6+5 damage. For every square you shifted as part of this power, the attack deals extra damage equal to your Strength modifier.

Daily Exploits
Handspring Assault Rogue Attack 1
Springing forward with feline agility, you lash out, cut deep, and roll away to safety.
Daily * Martial, Reliable, Weapon
Standard Action Melee weapon
Prerequisite:
You must be trained in Acrobatics.
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +7 vs. AC
Hit: 3d6+5 damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.

Hmmm nada mal… Claro que não é exatamente a coisa mais eficiente e maximizada do mundo, mas estamos falando do monge! Em relação aos talentos tentei emular o monge deixando o nosso rapaz mais veloz na corrida, além de acrescentar a boa e velha improved initiative. Outras opções seriam o Two-Weapon Fighting ou Backstabber para a galera visando ser mais eficiente no combate, ou Sure Climber para quem quiser aquela pegada “sou legal mas sou inútil!” do monge 3.5.

Já no campo dos poderes tentei colocar aqueles com ênfase na movimentação, com exceção honrosa do Dazing Strike que é monge demais para deixar de lado. No geral achei os ataques baixos, acho que um +7 no 3° nível não dá muita onda. Não sei se jogaria com nosso amigo picareta ai em cima, mas definitivamente foi um exercício divertido!

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